January 2012
1 post
December 2011
10 posts
Merry Christmas
I’ll be signing off until after the Christmas season, so wanted to wish everyone a Merry Christmas. See you next year.
Damn.
Have been told we have to go landscape for this, so instead of coding I’ve been re-thinking the entire layout.
3 tags
Navigation swipe thing.
Hello.
So I made the thing I posted a sketch of yesterday. I’d post a picture but it’s boring to look at, the motion and interaction make it fun. Anyway, I think it’s a winner but I have a horrible feeling people will find it too new-school. So I’m going to create a simple app that uses it and I’ll publish it here, so I can get feedback.
Cheers.
3 tags
3 tags
Quick video, not that great quality wise, of the PreviewPane class running.
3 tags
November 2011
1 post
Hello. I'm back.
…soon
October 2010
1 post
September 2010
1 post
Back end re-write.
Well, I finally got around to the re-build of my game’s back end. I’ve decided I need to target both retina and non-retina devices, but I wont be supporting anything below OS4. The reason for this is simple, I want to add features in the next version which rely upon it, and my next app absolutely needs it so I wanted to get a head start.
After making my proof of concept I decided...
August 2010
5 posts
Not much to show, I’m working on converting all the proof of concept code into re-useable classes. But here is a video showing off my custom parallax system which I’m using instead of the Cocos2D Parallax node. The main reason I’m not using the Cocos2D system is the complexity I found in having physics bodies updating with the scenery. Hopefully you’ll start to see some...
3 tags
Missing images.
Hello. Just to say, currently I store my images on my Microsoft Live account, but this has been causing some problems with this tumblr blog. I’ll be keeping all my images on my online space soon, in the meantime please try to ignore all the missing stuff.
New game video will be up soon, have one more piece of code to finish first.
Today has been another day of frustration, trying to get vector lengths down to sensible, workable numbers. While I’m struggling with that though I’m also taking a bit of time to rebuild a basic level with all the core components working which I’ll use as my base code for the final game. This video shows some of the features, I’m sure you can appreciate this is beta code...
5 tags
Project X Pt.II - Lander Command
It’s all go, apart from when I suffer yet another power cut. It’s like living in a ghetto, I’m tempted to run a cable from the street lamp which seems to always have power.
Project X is almost complete, at least in terms of core code. Physics, parallax, controls, UI states, menu systems and scene switching is all built. Next up is to swivel the screen to suit the current...
July 2010
3 posts
Useful links.
Hello.
Here are some links I found useful when getting started with coding games for the iPhone. Enjoy.
Cocos2D Forum
Objective-C Primer
71 Squared
Chipmunk Physics
Spacemanager
Project X Pt.I
Where to start? 10 months away from Cocoa and I forget everything. I thought about watching the iTunesU stuff again, but video tutorials longer than 10 minutes make me forget what I already knew and force me into a deep vegetative state. I prefer reading complex things and making notes on the pages. I have purchased ‘Cocoa Programming for Mac OS X, Third Edition’ by Aaron Hillegass...
Hello iPad
The iPad is here.
Well, it’s been here for a while I know. Apple are currently selling an iPad every three seconds, that’s a lot of people playing with a lot of new toys, and downloading an awful lot of apps. The time to be a developer on the iRange has never been better, especially with the more recent release of the iPhone 4 and iOS 4.
It’s because of this I’ve...
June 2010
4 posts
Goodbye to Flash
Hello.
After working heavily with AS3 for a fair while now, and getting very comfortable coding in it, I’ve jacked it in. HTML5 and Objective-C are my new tools of choice. Flash will be around for a long time yet, but honestly I cannot see a reason to stay with it. HTML5 will be where I sit with regards to web coding, and obviously Objective-C for iPhone/Pod/Pad development.
Goodbye...
April 2010
1 post
New site goes up - ish.
www.larkingandbarker.co.uk/wp - a blog I’ll be contributing to. I’ll still be keeping my tumblr though.
I’m currently working on a new AS3 / Adobe AIR framework for archiving digital media. This is going to be a long project with many phases, and probably no completion date. The decision to use AIR was simple, I can build for the desktop, push out new upgrades, and use a...
March 2010
1 post
February 2010
3 posts
October 2009
2 posts
Even more Applescript.
I promise this will be the last of this for a while, but it seems people want to know more and more about it. The latest task I’ve had is to control projectors over a network without using any special software. This called for scripted mouse moves and mouse clicks, which is a common Applescript request on various forums. I came up with the following, which makes use of ‘Extra...
More Applescript
I’ve been getting quite a few e-mails from people asking how to auto launch and full screen a SWF file on start up, instead on a Quicktime movie. Here’s my Applescript code to make it work:
tell application “Flash Player”
activate
open alias “Macintosh HD:location:to:your:file.swf”
tell application “System Events”
keystroke “f”...
September 2009
2 posts
FLARManager
Hello.
I don’t normally like to post code updates without a screen shot or a link to the file, but sadly my hosting ability is down for a day or two whilst I migrate it. I’ve been working with the good old FLARToolkit and FLARManager, and my research showed that quite a few people are having issues getting FLARManager to work. Why would you want to use FLARManager? It allows you to...
Applescript Code Number 2
Hello.
Following on from my previous post, I thought I’d share this also. It seems to be a common question on Applescript forums, how to quit an app without save. Here’s how to shut down TextEdit then shut down the machine, all without saving anything. Of course you can replace TextEdit with an app of your choosing:
tell application “TextEdit” —tell our...
August 2009
9 posts
Applescript Code
Hello.
I thought I’d share this as I couldn’t find how to do this anywhere online. It’s a little Applescript which sets Quicktime to load on boot, play a file of your choice full screen and loop forever. Quite handy if you use Mac Minis as A/V players.
The code:
tell application “QuickTime Player”
activate
open alias “Macintosh HD:Users:%username%:%path...
Hand Modelling Time Lapse →
Low resolution body topology video. →
Link to modelling the ear video. →
July 2009
14 posts
Full-res Sketch to Unity Pipeline image →