A TEXT POST

Back end re-write.

Well, I finally got around to the re-build of my game’s back end.  I’ve decided I need to target both retina and non-retina devices, but I wont be supporting anything below OS4.  The reason for this is simple, I want to add features in the next version which rely upon it, and my next app absolutely needs it so I wanted to get a head start.

After making my proof of concept I decided upon a few things.  My code must support both display types.  It doesn’t need to change orientation with the device.  It must save out data upon exit, and preferably it will not force itself to sit in the multitasking background, in fact I will force a total quit of the app when the home button is pushed.  My reason for this is simple, my game uses a lot of the CPU and memory and I didn’t want to hog it.

This is now all implemented in the core code, and it’s written in a way that I can use this core for any game and save myself a lot of time.

One feature I’m very happy with is the menu system animations.  I have 6 comic style representations of various levels which load at random in the main menu, every time you load the game you’ll see a different scene, in 2D comic style.

The next job to do is do all the graphics in HD (note to self, start in the higher res and work down) and make sure the point to pixel math works.  For that I need to test on both devices, so it’s time to go shopping.

New visuals soon.